But surprisingly, the voiceover was removed when the coach or the gladiator with whom the player could talk kept lip-smacking the letter O or the lips moving up and down.Īlthough now, players can move freely in a few areas, it doesn’t help much because the interaction is limited, the dialogue is just okay, nothing to discover. It also sounds interesting, “just like” the previous versions. Dozens of hours later will be the stage to rank up, win the championship, or switch to other famous WWE arenas. Starting a business, players will choose the basic items, quickly step into the practice floor and then “debut” on the NXT floor for amateur gladiators. I don’t know if it’s because of switching to new technology that the developer can’t keep up with the game mode appreciated by many fans? Worse, the MyPlayer part seemed to improve when Yuke’s said it would bring more depth in the selection and an “impressive plot,” but in fact, the writer did not see those features from the very beginning. More specifically, WWE 2K18 retains what WWE 2K17 lacks: removing the 2K Showcase mode that has been very successful in WWE 2K16. Unfortunately, in terms of gameplay, this is the blameworthy drawback of WWE 2K18 itself when there is almost no change in the game modes. The commentary voice still retains the passion, has improved to speak more accurately in a situation. The background music is also diverse because it is taken from the songs of the wrestlers in the original WWE program, so there is nothing to complain.
The sound part seems to be better as the cheers, the screams of disapproval of the audience are shown very vividly, sometimes creating an exciting and “hot” atmosphere for the stage. As well as know-how to reduce the fake shadow effect, making the image look glossy more, helping to partially save the beautiful but unstable image of WWE 2K18. Fortunately, WWE 2K18 also promptly applied “physically-based rendering” technology to use a “curtain” layer of true reflection to objects. The main arenas and the backstage are also only at a glance many of the materials still look a bit rough.
Of course, the famous wrestlers will be taken care of to each tooth, and those who are not “famous” are just barely able to see, on the referees’ side, no need to talk about it. However, the visual side continues to follow the movement from the WWE 2K15 version to the present, which is the unbalanced shape. Owning about 187 wrestlers from men to women, from legends to newcomers, makes WWE 2K18 the version with the most number of wrestlers in the history of the series. However, it does not mean that WWE 2K18 is “perfect” beautiful, at least in the writer’s eyes. Even the ropes of the ring have also been improved with good physical effects. The atmosphere around the audience also brings a more passionate feeling. Creating flexibility and smoothness force every time the character moves or attacks the opponent. Even small details like sweat, facial expressions, and charisma look more “human.” Motion is also made more detailed, more real due to the use of “mo-cap” technology (advanced motion capture), partly thanks to good motion blur effects.
Applying technology and using a new engine in showing the skin and muscles of the wrestler character models makes the shape of the game eye-catching. The image of WWE 2K18 is indeed a pretty big step forward in the series. The game will lose its position, and unfortunately, WWE 2K18 accidentally stomped on the road! There have been plenty of games released over the years that prove that graphics are indeed a more visually satisfying experience, but if the content doesn’t improve, stagnate, and fall behind, then it won’t.